Monopoly Here And Now Edition [REPACK]
On Sun 30 Mar 2008, Michelle and I played Monopoly: Here and Now Edition . It is basically the same game, differences being cosmetic only. I bought it primarily because of the London factor, same reason as why I bought On The Underground. My wife Michelle used to study in London, so most of the new property names in this version would be familiar to her. The other reason I bought it is I wanted to see how it plays when played by the correct rules. At BoardGameGeek, playing Monopoly is like blasphemy to some people. This is because for many people who have played lots of Monopoly before and then discovered better modern German-style games, indeed Monopoly would seem a very poor game. However Monopoly may be a victim of it's popularity in the mainstream market. To most boardgame hobbyists it probably symbolises outdated, bad games, thus it gets lots of bad ratings at BoardGameGeek, some of which may be lower than what they would be, if Monopoly weren't that prominent in the mainstream market (and have so ridiculously many different themed versions - zoos, fishing, dogs, DIY, family photos, dinosaurs, The Simpsons, Star Wars - I've seen all of these). Also apparently many people don't play Monopoly correctly, e.g. there should be no jackpot at the Free Parking space (I never played with this rule myself so I'm not sure of the details), and if you land on a property and decide not to buy it at the listed price, it will be auctioned to all, including you (I didn't know this in the past).
Monopoly Here And Now Edition
The game lasted about 2 hours. If I were to evaluate Monopoly the same way I evaluate the usual Euro games that I play, then I'd say that's too long a play time considering the amount of interesting decisions I get to make in the game. Monopoly is not so good when played with two because the opportunities for trading is less, and luck factor is higher in terms of who can collect a full set, like in our game. More players means little chance of a player collecting a full set of properties all by himself / herself. This would force players to trade. We only invoked one auction in the game. So playing this rule right didn't make much difference, but then maybe we were just too used to the old way. We just kept buying and rarely bothered to remember that invoking an auction was an option. So I'm not sure whether the auctions contribute much to gameplay. It didn't in our game. I invoked an auction when I landed on The Sun (a utility, which was formerly Water Works), because Michelle already owned the other utility, and I was hoping to make her pay more to get the second utility. I bid up the price, but Michelle didn't take the bait and just let me buy it. I ended up paying more than what I would have paid if I hadn't invoke the auction. Needless to say, I felt rather stupid.
There is another unofficial rule I remember which I have used before - if you land on Free Parking, wherever you land on on your next turn, you don't need to pay rent. I have no idea where this rule came from, but at least it jives with the Free Parking.
After playing Monopoly again, this time making sure I follow all rules correctly, and don't use any variant rules, I went to Boardgamegeek to rate it. I realised I have not rated it before. Probably I had already thought of playing with the proper rules before rating it. After having done so, I thought Monopoly isn't that bad. Granted there is some nostalgia factor, but it really isn't that devoid of strategy. There are things that you can do to mitigate luck. And the luck factor does even out somewhat. There is some "engine building", as Eurogamers call it. There is the lucky draw fun factor because of the dice. So it's not a game I'd hate, and I don't mind playing it once in a while. I just need to remind myself to play with 4 players next time, which I suspect is the ideal number.
So finally Monopoly comes to the iPhone! The game is visually appealing, and is based on the Monopoly: Here and Now version with updated locations, dollars amount, and random cards. There is a lot of animation in the game, including rolling the dice, moving the pieces, and various cut scenes while running the app. That graphics are nicely done, and there was only a little stutter now and then with the animation sequences.
The AI seemed pretty good, I was mostly testing it at the medium difficulty setting. When you start a game, there is a nice help section that leads you through the game the first few times you try something. I couldn't find any way to turn off the help, so I got the help tutorial each time I played a game. This got a little annoying. It would also be nice to be able to turn off animations in order to speed the game up a little bit.
One thing I wish they had was the ability to choose your game board. With all the variations of Monopoly out there (Simpsons, Star Wars, Classic, etc) it would be nice to have various "skins" that you could apply.
Levi Buchanan of IGN wrote about the 2006 version developed by Glu Mobile, that the game's cosmetic changes from the original were "fun", but he didn't see a concrete reason for choosing this version over the classic edition.[14] George Roush from IGN commented that the game was good, despite the disappointing AI and die physics.[15] Slide To Play thought the game was a "solid" adaption of the board game, and thought it was a "bargain" considering the low price tag.[16] Gadget Review thought the game was a "waste of money".[17] 148Apps disliked the auto-auction feature, though liked the game's customisability.[18]
Monopoly is a multi-player economics-themed board game. In the game, players roll two dice to move around the game board, buying and trading properties and developing them with houses and hotels. Players collect rent from their opponents and aim to drive them into bankruptcy. Money can also be gained or lost through Chance and Community Chest cards and tax squares. Players receive a stipend every time they pass "Go" and can end up in jail, from which they cannot move until they have met one of three conditions. House rules, hundreds of different editions, many spin-offs, and related media exist. Monopoly has become a part of international popular culture, having been licensed locally in more than 103 countries and printed in more than 37 languages. As of 2015[update], it was estimated that the game had sold 275 million copies worldwide.[3]
Parker Brothers began licensing the game for sale outside the United States in 1936. In 1941, the British Secret Intelligence Service had John Waddington Ltd., the licensed manufacturer of the game in the United Kingdom, create a special edition for World War II prisoners of war held by the Nazis.[14] Hidden inside these games were maps, compasses, real money, and other objects useful for escaping. They were distributed to prisoners by fake charity organizations created by the British Secret Service.[15]
Economics professor Ralph Anspach published Anti-Monopoly in 1973, and was sued for trademark infringement by Parker Brothers in 1974. The case went to trial in 1976. Anspach won on appeals in 1979, as the 9th Circuit Court determined that the trademark Monopoly was generic and therefore unenforceable.[16] The United States Supreme Court declined to hear the case, allowing the appellate court ruling to stand. This decision was overturned by the passage of Public Law 98-620 in 1984.[17][18] With that law in place, Parker Brothers and its parent company, Hasbro, continue to hold valid trademarks for the game Monopoly. However, Anti-Monopoly was exempted from the law and Anspach later reached a settlement with Hasbro and markets his game under license from them.[19]
The Speed Die was added to all regular Monopoly sets in 2008.[24] After polling their Facebook followers, Hasbro Gaming took the top house rules and added them to a House Rule Edition released in the fall of 2014 and added them as optional rules in 2015.[29] In January 2017, Hasbro invited Internet users to vote on a new set of game pieces, with this new regular edition to be issued in March 2017.[30]
There have since been some changes to the board. Not all of the Chance and Community Chest cards as shown in the 1935 patent were used in editions from 1936/1937 onwards.[36] Graphics with the Mr. Monopoly character (then known as "Rich Uncle Pennybags") were added in that same time-frame.[37] A graphic of a chest containing coins was added to the Community Chest spaces, as were the flat purchase prices of the properties. Traditionally, the Community Chest cards were yellow (although they were sometimes printed on blue stock) with no decoration or text on the back; the Chance cards were orange with no text or decoration on the back.[37]
Hasbro commissioned a major graphic redesign to the U.S. Standard Edition of the game in 2008 along with some minor revisions. Among the changes: the colors of Mediterranean and Baltic Avenues changed from purple to brown, and the colors of the GO square changed from red to black. The Luxury Tax amount increased to $100 from $75, and a flat $200 Income Tax was imposed (formerly the player's choice of $200 or 10% of their total holdings, which they could not calculate until after making their final decision). Originally the amount was $300 but was changed a year after the game's debut,[38]. There were also changes to the Chance and Community Chest cards; for example, the "poor tax", "receive for services", "Xmas fund matures", and "grand opera opening" cards became "speeding fine", "receive $25 consultancy fee", "holiday fund matures", and "it is your birthday", respectively; though their effects remained the same; the player must pay only $50 instead of $150 for the school tax. In addition, a player now gets $50 instead of $45 for sale of stock, and the Advance to Illinois Avenue card now has the added text indicating a player collects $200 if they pass Go on the way there.[39] 041b061a72